Personalizing early childhood education through the power of games - Why we invested in Edurino
Personalizing early childhood education through the power of games - Why we invested in Edurino
The pandemic has made all too clear that digital technology’s potential has fallen far short of the needs of educators and parents. The abrupt shift to distance learning and digital teaching methods has presented many teachers, parents, and students with significant challenges. It has also exposed considerable deficits in the digitalization of the education system in countries such as Germany and has had a substantial impact on student learning. According to a study from GoStudent, 57% of parents say that their children suffered learning gaps due to COVID-19. Thus, rising educational inequality resulting from COVID-19 and several months without in-school lessons has increased demand for qualified and affordable alternatives.
And here is where Edurino comes in — the company is building a digital learning experience that aims to introduce pre-school children to new, blended forms of learning by merging haptic and digital worlds of play. The product combines physical toys, such as figurines, an ergonomic input pen, and a digital learning app, with additional figurines unlocking new pieces of content. The company has just released its first series of games focused on literacy. Edurino’s long-term vision is to empower parents to personalize private tutoring based on each child’s individual needs.
The pandemic has made all too clear that digital technology’s potential has fallen far short of the needs of educators and parents. The abrupt shift to distance learning and digital teaching methods has presented many teachers, parents, and students with significant challenges. It has also exposed considerable deficits in the digitalization of the education system in countries such as Germany and has had a substantial impact on student learning. According to a study from GoStudent, 57% of parents say that their children suffered learning gaps due to COVID-19. Thus, rising educational inequality resulting from COVID-19 and several months without in-school lessons has increased demand for qualified and affordable alternatives.
And here is where Edurino comes in — the company is building a digital learning experience that aims to introduce pre-school children to new, blended forms of learning by merging haptic and digital worlds of play. The product combines physical toys, such as figurines, an ergonomic input pen, and a digital learning app, with additional figurines unlocking new pieces of content. The company has just released its first series of games focused on literacy. Edurino’s long-term vision is to empower parents to personalize private tutoring based on each child’s individual needs.
The Author
Anna Bosch
Principal
Anna is Principal in the b2venture fund team and works with the entire b2venture team and across our portfolio as our in-house expert for all things ESG.
Team